A DRAGON NAMED COAl
CLEVER CROW GAMES| PLATFORM: PC ISTATUS: IN DEVELOPMENT
In this Metroidvania-style RPG, you play as Coal, a naïve young dragon on a quest to unravel the mystery of his fathers disappearance. WIth over 8 hours of gameplay and 2 hours of music, it's one of the most ambitious games I've scored to date.
Visit the official website and sign up for the beta!
VORACIOUS GAMES | PLATFORM: PC, CONSOLES I STATUS: IN DEVELOPMENT
"Potionomics" follows Sylvia, a reluctant potion shop owner. Players will be able to design their shop, set the prices for their items and make choices that impact their bottom line and the world around them.
Visit the game's official blog to follow progress!
ever yours, vincent
FEDERICA ORLATI| PLATFORM: PC| STATUS: IN DEVELOPMENT, DEMO RELEASED
When I heard the words video game, stop motion, and Van Gogh uttered in the same sentence I knew I wanted to be involved. I had a great time finding the sound for Van Gogh in this game by game designer Federica Orlati.
DADU | PLATFORM: PC | STATUS: IN DEVELOPMENT
This indie horror game by designer Claudia Bille Stræde was featured at the 2014 IGF Festival at GDC in San Francisco, but the audio was not yet finished.
Claudia and I thought it'd be a great to see what the game could sound like if the audio were fully flushed out - and the result was pretty awesome.
STar wars: First assault
LUCASARTS | PLATFORM: PC I STATUS: CANCELLED
One of the final games produced by LucasArts, I orchestrated several cues for composers Lennie Moore and Wilbert Roget, II. Despite being recorded in full glory by the London Symphony Orchestra, the music will never see the light of day.
FORZA 5 MOTORSPORT
MICROSOFT | PLATFORM: XBOX ONE I STATUS: RELEASED
In a departure from traditional rock and electronic soundtracks, Microsoft wanted a more cinematic approach. I served as one of the orchestrator's on the project, prepping music for the numerous orchestral and choral musicians on the project.
Disney kinect adventures
MICROSOFT | PLATFORM: XBOX 360 I STATUS: RELEASED
Working with composers Lennie Moore, Mark Griskey, and Paul Lipson of Pyramind Studios, I helped orchestrate numerous tracks for this MASSIVE game. We recorded with a 110 piece orchestra at Skywalker Sound.